Monthly Archives: January 2016

Simplifying Shadowrun v2

I had thought that taking the D20 Modern approach to Shadowrun would be a better take on things. While the skills are closer to the setting the mechanics are still borked. At the time they worked, but looking at the D20 Modern stuff now is just silly.

Taking D20 Modern and adjusting it to a smoother ruleset ala D&D 5e would solve the problem. This would be workable for Shadowrun and other modernish settings as well.

In short, my efforts in this hobby would probably be better set adjusting D&D 5e to have some elements of D20 Modern. There’s still a bit of work, but once I’ve got that completed it would make running Shadowrun easier.

Or I could just be chasing my tail.

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Simplifying Shadowrun

Shadowrun is an awesome setting. The amount of world-building that the source material contains is amazing. I love the cyberpunk fantasy and I’ve loved it since I discovered it years ago. The problem being that the rules have always held me back from learning it. Fifth Edition is the first ruleset that I’ve actually got my hands on. With access to a Virtual Tabletop I finally have the chance to play the game.

That being said, it’s freaking complicated. I’ve tried to read the book a number of times, but it’s put together horribly. After watching a few Youtube Tutorials and Play-Sessions I’m still lost.

This leads me to my current option: Simplify Shadowrun.

D&D 5e is a wonderfully streamline compared to the 3.5 I learned in the past. Compared to Shadowrun it’s a freaking bullet-train. There has been a bit of pushback from the community at the thought. I’ve been told that D&D can’t run the ‘complicated mechanics’ of Shadowrun.

Astral Projection, decking, rigging, and combat that is always deadly. Wow, yeah, there’s no way that a fantasy RPG can’t get those things to work.

Deckers (1980’s Hacker who plug their consciousness into a matrix) could be adapted from Wizards. Swap the flavor text for tech rather than magic, change a few things around, and that’s setup.

Astral Projection is laughable. Spirit form =/= air elemental, but it’s close enough to Druidic stuff to make a the conversion.

Rigging controls drones, vehicles, and turrets. Wow, if only the Range-Beastmaster class made that jump laughable.

http://themurdernerds.com/ Has made some steps into their own efforts. I’m planning on tossing that work in a sack & doing my best to push ahead. Here’s hoping I can get the formatting right to post.

 

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Filed under Fantasy, Rant