Simplifying Shadowrun

Shadowrun is an awesome setting. The amount of world-building that the source material contains is amazing. I love the cyberpunk fantasy and I’ve loved it since I discovered it years ago. The problem being that the rules have always held me back from learning it. Fifth Edition is the first ruleset that I’ve actually got my hands on. With access to a Virtual Tabletop I finally have the chance to play the game.

That being said, it’s freaking complicated. I’ve tried to read the book a number of times, but it’s put together horribly. After watching a few Youtube Tutorials and Play-Sessions I’m still lost.

This leads me to my current option: Simplify Shadowrun.

D&D 5e is a wonderfully streamline compared to the 3.5 I learned in the past. Compared to Shadowrun it’s a freaking bullet-train. There has been a bit of pushback from the community at the thought. I’ve been told that D&D can’t run the ‘complicated mechanics’ of Shadowrun.

Astral Projection, decking, rigging, and combat that is always deadly. Wow, yeah, there’s no way that a fantasy RPG can’t get those things to work.

Deckers (1980’s Hacker who plug their consciousness into a matrix) could be adapted from Wizards. Swap the flavor text for tech rather than magic, change a few things around, and that’s setup.

Astral Projection is laughable. Spirit form =/= air elemental, but it’s close enough to Druidic stuff to make a the conversion.

Rigging controls drones, vehicles, and turrets. Wow, if only the Range-Beastmaster class made that jump laughable.

http://themurdernerds.com/ Has made some steps into their own efforts. I’m planning on tossing that work in a sack & doing my best to push ahead. Here’s hoping I can get the formatting right to post.

 

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Filed under Fantasy, Rant

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